Built-in Skins
==============
Each subdirectory under this folder describes a built-in "skin".
There are four files in each subdirectory for the CSS, the "details"
file, the footer, and the header for that skin.
To improve an existing built-in skin, simply edit the appropriate
files and recompile.
To add a new skin:
1. Create a new subdirectory under skins/. (The new directory is
called "skins/newskin" below but you should use a new original
name, of course.)
2. Add files skins/newskin/css.txt, skins/newskin/details.txt,
skins/newskin/footer.txt and skins/newskin/header.txt.
Be sure to "fossil add" these files.
3. Go to the src/ directory and rerun "tclsh makemake.tcl". This
step rebuilds the various makefiles so that they have dependencies
on the skin files you just installed.
4. Edit the BuiltinSkin[] array near the top of the src/skins.c source
file so that it describes and references the "newskin" skin.
5. Type "make" to rebuild.
Development Hints
-----------------
One way to develop a new skin is to copy the baseline files (css.txt,
details.txt, footer.txt, and header.txt) into a working directory $WORKDIR
then launch Fossil with a command-line option "--skin $WORKDIR". Example:
cp -r skins/default newskin
fossil ui --skin ./newskin
When the argument to --skin contains one or more '/' characters, the
appropriate skin files are read from disk from the directory specified.
So after launching fossil as shown above, you can edit the newskin/css.txt,
newskin/details.txt, newskin/footer.txt, and newskin/header.txt files using
your favorite text editor, then press Reload on your browser to see
immediate results.