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Overview
Comment:Rework the Setup/Skin page so that all edits are done on a draft, then tested, then the draft is published to become the default skin.
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 106fe618f424f700e9bdc02a67c3d3c0c44905163b6e22c9551272c6969b47a1
User & Date: drh 2017-12-03 11:18:29
Context
2017-12-03
16:19
Fix the th_tcl.c to include new macros defined in file.c. check-in: e27b1856 user: drh tags: trunk
11:18
Rework the Setup/Skin page so that all edits are done on a draft, then tested, then the draft is published to become the default skin. check-in: 106fe618 user: drh tags: trunk
11:16
Refactor the symlink processing logic so that most of the file access routines take a new parameter indicating the conditions under which symlinks should and should not be followed. check-in: 1772357f user: drh tags: trunk
02:11
Fix the setting of authorized editors on the new skin page. Closed-Leaf check-in: d8846443 user: drh tags: skin-setup-refactor
Changes
Hide Diffs Unified Diffs Ignore Whitespace Patch

Changes to src/db.c.

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}
int db_lget_int(const char *zName, int dflt){
  return db_int(dflt, "SELECT value FROM vvar WHERE name=%Q", zName);
}
void db_lset_int(const char *zName, int value){
  db_multi_exec("REPLACE INTO vvar(name,value) VALUES(%Q,%d)", zName, value);
}



































#if INTERFACE
/* Manifest generation flags */
#define MFESTFLG_RAW  0x01
#define MFESTFLG_UUID 0x02
#define MFESTFLG_TAGS 0x04
#endif /* INTERFACE */







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}
int db_lget_int(const char *zName, int dflt){
  return db_int(dflt, "SELECT value FROM vvar WHERE name=%Q", zName);
}
void db_lset_int(const char *zName, int value){
  db_multi_exec("REPLACE INTO vvar(name,value) VALUES(%Q,%d)", zName, value);
}

/* Va-args versions of db_get(), db_set(), and db_unset()
*/
char *db_get_mprintf(const char *zFormat, const char *zDefault, ...){
  va_list ap;
  char *zName;
  char *zResult;
  va_start(ap, zDefault);
  zName = vmprintf(zFormat, ap);
  va_end(ap);
  zResult = db_get(zName, zDefault);
  fossil_free(zName);
  return zResult;
}
void db_set_mprintf(const char *zFormat, const char *zNew, int iGlobal, ...){
  va_list ap;
  char *zName;
  va_start(ap, iGlobal);
  zName = vmprintf(zFormat, ap);
  va_end(ap);
  db_set(zName, zNew, iGlobal);
  fossil_free(zName);
}
void db_unset_mprintf(const char *zFormat, int iGlobal, ...){
  va_list ap;
  char *zName;
  va_start(ap, iGlobal);
  zName = vmprintf(zFormat, ap);
  va_end(ap);
  db_unset(zName, iGlobal);
  fossil_free(zName);
}



#if INTERFACE
/* Manifest generation flags */
#define MFESTFLG_RAW  0x01
#define MFESTFLG_UUID 0x02
#define MFESTFLG_TAGS 0x04
#endif /* INTERFACE */

Changes to src/main.c.

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        @ <!-- translated g.zBaseURL: "%h(g.zBaseURL)" -->
        fprintf(stderr, "# translated g.zBaseURL = [%s]\n", g.zBaseURL);
      }
    }
  }

  /* At this point, the appropriate repository database file will have
  ** been opened.  Use the first element of PATH_INFO as the page name
  ** and deliver the appropriate page back to the user.





















  */
  if( g.zContentType &&
      strncmp(g.zContentType, "application/x-fossil", 20)==0 ){
    /* Special case:  If the content mimetype shows that it is "fossil sync"
    ** payload, then pretend that the PATH_INFO is /xfer so that we always
    ** invoke the sync page. */
    zPathInfo = "/xfer";
  }




  set_base_url(0);
  if( zPathInfo==0 || zPathInfo[0]==0
      || (zPathInfo[0]=='/' && zPathInfo[1]==0) ){
    /* Second special case: If the PATH_INFO is blank, issue a redirect to
    ** the home page identified by the "index-page" setting in the repository
    ** CONFIG table, to "/index" if there no "index-page" setting. */
#ifdef FOSSIL_ENABLE_JSON







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        @ <!-- translated g.zBaseURL: "%h(g.zBaseURL)" -->
        fprintf(stderr, "# translated g.zBaseURL = [%s]\n", g.zBaseURL);
      }
    }
  }

  /* At this point, the appropriate repository database file will have
  ** been opened.
  **
  ** Check to see if the the PATH_INFO begins with "draft[1-9]" and if
  ** so activate the special handling for draft skins
  */
  if( zPathInfo && strncmp(zPathInfo,"/draft",6)==0
   && zPathInfo[6]>='1' && zPathInfo[6]<='9'
   && (zPathInfo[7]=='/' || zPathInfo[7]==0)
  ){
    int iSkin = zPathInfo[6] - '0';
    char *zNewScript;
    skin_use_draft(iSkin);
    zNewScript = mprintf("%s/draft%d", P("SCRIPT_NAME"), iSkin);
    if( g.zTop ) g.zTop = mprintf("%s/draft%d", g.zTop, iSkin);
    if( g.zBaseURL ) g.zBaseURL = mprintf("%s/draft%d", g.zBaseURL, iSkin);
    zPathInfo += 7;
    cgi_replace_parameter("PATH_INFO", zPathInfo);
    cgi_replace_parameter("SCRIPT_NAME", zNewScript);
  }

  /* If the content type is application/x-fossil or 
  ** application/x-fossil-debug, then a sync/push/pull/clone is
  ** desired, so default the PATH_INFO to /xfer
  */
  if( g.zContentType &&
      strncmp(g.zContentType, "application/x-fossil", 20)==0 ){
    /* Special case:  If the content mimetype shows that it is "fossil sync"
    ** payload, then pretend that the PATH_INFO is /xfer so that we always
    ** invoke the sync page. */
    zPathInfo = "/xfer";
  }

  /* Use the first element of PATH_INFO as the page name
  ** and deliver the appropriate page back to the user.
  */
  set_base_url(0);
  if( zPathInfo==0 || zPathInfo[0]==0
      || (zPathInfo[0]=='/' && zPathInfo[1]==0) ){
    /* Second special case: If the PATH_INFO is blank, issue a redirect to
    ** the home page identified by the "index-page" setting in the repository
    ** CONFIG table, to "/index" if there no "index-page" setting. */
#ifdef FOSSIL_ENABLE_JSON

Changes to src/skins.c.

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/*
** Copyright (c) 2009 D. Richard Hipp
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the Simplified BSD License (also
** known as the "2-Clause License" or "FreeBSD License".)

** This program is distributed in the hope that it will be useful,
** but without any warranty; without even the implied warranty of
** merchantability or fitness for a particular purpose.
**
** Author contact information:
**   drh@hwaci.com
**   http://www.hwaci.com/drh/
................................................................................
  { "Shadow boxes & Rounded Corners",    "rounded1",          0 },
  { "Eagle",                             "eagle",             0 },
  { "Black & White, Menu on Left",       "black_and_white",   0 },
  { "Plain Gray, No Logo",               "plain_gray",        0 },
  { "Khaki, No Logo",                    "khaki",             0 },
};






/*
** Alternative skins can be specified in the CGI script or by options
** on the "http", "ui", and "server" commands.  The alternative skin
** name must be one of the aBuiltinSkin[].zLabel names.  If there is
** a match, that alternative is used.
**
** The following static variable holds the name of the alternative skin,
** or NULL if the skin should be as configured.
*/
static struct BuiltinSkin *pAltSkin = 0;
static char *zAltSkinDir = 0;


/*
** Skin details are a set of key/value pairs that define display
** attributes of the skin that cannot be easily specified using CSS
** or that need to be known on the server-side.
**
** The following array holds the value for all known skin details.
................................................................................
*/
char *skin_use_alternative(const char *zName){
  int i;
  Blob err = BLOB_INITIALIZER;
  if( strchr(zName, '/')!=0 ){
    zAltSkinDir = fossil_strdup(zName);
    return 0;




  }
  for(i=0; i<count(aBuiltinSkin); i++){
    if( fossil_strcmp(aBuiltinSkin[i].zLabel, zName)==0 ){
      pAltSkin = &aBuiltinSkin[i];
      return 0;
    }
  }
................................................................................
void skin_override(void){
  const char *zSkin = find_option("skin",0,1);
  if( zSkin ){
    char *zErr = skin_use_alternative(zSkin);
    if( zErr ) fossil_fatal("%s", zErr);
  }
}








/*
** The following routines return the various components of the skin
** that should be used for the current run.


*/
const char *skin_get(const char *zWhat){
  const char *zOut;
  char *z;






  if( zAltSkinDir ){
    char *z = mprintf("%s/%s.txt", zAltSkinDir, zWhat);
    if( file_isfile(z, ExtFILE) ){
      Blob x;
      blob_read_from_file(&x, z, ExtFILE);
      fossil_free(z);
      return blob_str(&x);
................................................................................
** by zName.
**
** Memory to hold the returned string is obtained from malloc.
*/
static char *getSkin(const char *zName){
  const char *z;
  char *zLabel;
  static const char *azType[] = { "css", "header", "footer", "details" };
  int i;
  Blob val;
  blob_zero(&val);
  for(i=0; i<count(azType); i++){
    if( zName ){
      zLabel = mprintf("skins/%s/%s.txt", zName, azType[i]);
      z = builtin_text(zLabel);
      fossil_free(zLabel);
    }else{
      z = db_get(azType[i], 0);
      if( z==0 ){
        zLabel = mprintf("skins/default/%s.txt", azType[i]);
        z = builtin_text(zLabel);
        fossil_free(zLabel);
      }
    }
    blob_appendf(&val,
       "REPLACE INTO config(name,value,mtime) VALUES(%Q,%Q,now());\n",
       azType[i], z
    );
  }
  return blob_str(&val);
}

/*
** Respond to a Rename button press.  Return TRUE if a dialog was painted.
................................................................................
  if( zNewName==0 || zNewName[0]==0 || (ex = skinExists(zNewName))!=0 ){
    if( zNewName==0 ) zNewName = zOldName;
    style_header("Rename A Skin");
    if( ex ){
      @ <p><span class="generalError">There is already another skin
      @ named "%h(zNewName)".  Choose a different name.</span></p>
    }
    @ <form action="%s(g.zTop)/setup_skin" method="post"><div>
    @ <table border="0"><tr>
    @ <tr><td align="right">Current name:<td align="left"><b>%h(zOldName)</b>
    @ <tr><td align="right">New name:<td align="left">
    @ <input type="text" size="35" name="newname" value="%h(zNewName)">
    @ <tr><td><td>
    @ <input type="hidden" name="sn" value="%h(zOldName)">
    @ <input type="submit" name="rename" value="Rename">
................................................................................
  if( zNewName==0 || zNewName[0]==0 || (ex = skinExists(zNewName))!=0 ){
    if( zNewName==0 ) zNewName = "";
    style_header("Save Current Skin");
    if( ex ){
      @ <p><span class="generalError">There is already another skin
      @ named "%h(zNewName)".  Choose a different name.</span></p>
    }
    @ <form action="%s(g.zTop)/setup_skin" method="post"><div>
    @ <table border="0"><tr>
    @ <tr><td align="right">Name for this skin:<td align="left">
    @ <input type="text" size="35" name="svname" value="%h(zNewName)">
    @ <tr><td><td>
    @ <input type="submit" name="save" value="Save">
    @ <input type="submit" name="cansave" value="Cancel">
    @ </table>
................................................................................
    "VALUES('skin:%q',%Q,now())",
    zNewName, zCurrent
  );
  return 0;
}

/*
** WEBPAGE: setup_skin
**
** Show a list of available skins with buttons for selecting which
** skin to use.  Requires Admin privilege.
*/
void setup_skin(void){
  const char *z;
  char *zName;
  char *zErr = 0;
  const char *zCurrent = 0;  /* Current skin */
  int i;                     /* Loop counter */
  Stmt q;
  int seenCurrent = 0;


  login_check_credentials();
  if( !g.perm.Setup ){
    login_needed(0);
    return;
  }
  db_begin_transaction();
................................................................................
  for(i=0; i<count(aBuiltinSkin); i++){
    aBuiltinSkin[i].zSQL = getSkin(aBuiltinSkin[i].zLabel);
  }

  /* Process requests to delete a user-defined skin */
  if( P("del1") && (zName = skinVarName(P("sn"), 1))!=0 ){
    style_header("Confirm Custom Skin Delete");
    @ <form action="%s(g.zTop)/setup_skin" method="post"><div>
    @ <p>Deletion of a custom skin is a permanent action that cannot
    @ be undone.  Please confirm that this is what you want to do:</p>
    @ <input type="hidden" name="sn" value="%h(P("sn"))" />
    @ <input type="submit" name="del2" value="Confirm - Delete The Skin" />
    @ <input type="submit" name="cancel" value="Cancel - Do Not Delete" />
    login_insert_csrf_secret();
    @ </div></form>
    style_footer();
    return;
  }
  if( P("del2")!=0 && (zName = skinVarName(P("sn"), 1))!=0 ){
    db_multi_exec("DELETE FROM config WHERE name=%Q", zName);






  }
  if( skinRename() ) return;
  if( skinSave(zCurrent) ) return;

  /* The user pressed one of the "Install" buttons. */
  if( P("load") && (z = P("sn"))!=0 && z[0] ){
    int seen = 0;
................................................................................
    }
  }

  style_header("Skins");
  if( zErr ){
    @ <p style="color:red">%h(zErr)</p>
  }
  @ <p>A "skin" is a combination of
  @ <a href="setup_skinedit?w=0">CSS</a>,
  @ <a href="setup_skinedit?w=2">Header</a>,
  @ <a href="setup_skinedit?w=1">Footer</a>, and
  @ <a href="setup_skinedit?w=3">Details</a>
  @ that determines the look and feel
  @ of the web interface.</p>
  @
  if( pAltSkin ){
    @ <p class="generalError">
    @ This page is generated using an skin override named
    @ "%h(pAltSkin->zLabel)".  You can change the skin configuration
    @ below, but the changes will not take effect until the Fossil server
    @ is restarted without the override.</p>
    @
  }
  @ <h2>Available Skins:</h2>
  @ <table border="0">

  for(i=0; i<count(aBuiltinSkin); i++){
    z = aBuiltinSkin[i].zDesc;
    @ <tr><td>%d(i+1).<td>%h(z)<td>&nbsp;&nbsp;<td>
    if( fossil_strcmp(aBuiltinSkin[i].zSQL, zCurrent)==0 ){
      @ (Currently In Use)
      seenCurrent = 1;
    }else{
      @ <form action="%s(g.zTop)/setup_skin" method="post">
      @ <input type="hidden" name="sn" value="%h(z)" />
      @ <input type="submit" name="load" value="Install" />
      if( pAltSkin==&aBuiltinSkin[i] ){
        @ (Current override)
      }
      @ </form>
    }
................................................................................
    @ </tr>
  }
  db_prepare(&q,
     "SELECT substr(name, 6), value FROM config"
     " WHERE name GLOB 'skin:*'"
     " ORDER BY name"
  );

  while( db_step(&q)==SQLITE_ROW ){
    const char *zN = db_column_text(&q, 0);
    const char *zV = db_column_text(&q, 1);
    i++;





    @ <tr><td>%d(i).<td>%h(zN)<td>&nbsp;&nbsp;<td>
    @ <form action="%s(g.zTop)/setup_skin" method="post">
    if( fossil_strcmp(zV, zCurrent)==0 ){
      @ (Currently In Use)
      seenCurrent = 1;
    }else{
      @ <input type="submit" name="load" value="Install">
      @ <input type="submit" name="del1" value="Delete">
    }
................................................................................
    @ <input type="submit" name="rename" value="Rename">
    @ <input type="hidden" name="sn" value="%h(zN)">
    @ </form></tr>
  }
  db_finalize(&q);
  if( !seenCurrent ){
    i++;


    @ <tr><td>%d(i).<td><i>Current Configuration</i><td>&nbsp;&nbsp;<td>
    @ <form action="%s(g.zTop)/setup_skin" method="post">
    @ <input type="submit" name="save" value="Save">
    @ </form>
  }






















  @ </table>
  style_footer();
  db_end_transaction(0);
}


/*
** WEBPAGE: setup_skinedit
**
** Edit aspects of a skin determined by the w= query parameter.
** Requires Admin privileges.
**
**    w=N     -- 0=CSS, 1=footer, 2=header, 3=details

*/
void setup_skinedit(void){
  static const struct sSkinAddr {
    const char *zFile;
    const char *zTitle;
    const char *zSubmenu;
  } aSkinAttr[] = {
................................................................................
    /* 1 */ { "footer",  "Page Footer",     "Footer",  },
    /* 2 */ { "header",  "Page Header",     "Header",  },
    /* 3 */ { "details", "Display Details", "Details", },
  };
  const char *zBasis;
  const char *zContent;
  char *zDflt;



  int ii;
  int j;

  login_check_credentials();






  if( !g.perm.Setup ){





    login_needed(0);
    return;
  }





  ii = atoi(PD("w","0"));
  if( ii<0 || ii>count(aSkinAttr) ) ii = 0;



  zBasis = PD("basis","default");
  zDflt = mprintf("skins/%s/%s.txt", zBasis, aSkinAttr[ii].zFile);
  db_begin_transaction();
  if( P("revert")!=0 ){
    db_multi_exec("DELETE FROM config WHERE name=%Q", aSkinAttr[ii].zFile);
    cgi_replace_parameter(aSkinAttr[ii].zFile, builtin_text(zDflt));
  }
  style_header("%s", aSkinAttr[ii].zTitle);
  for(j=0; j<count(aSkinAttr); j++){
    if( j==ii ) continue;
    style_submenu_element(aSkinAttr[j].zSubmenu,
          "%R/setup_skinedit?w=%d&basis=%h",j,zBasis);
  }
  style_submenu_element("Skins", "%R/setup_skin");
  @ <form action="%s(g.zTop)/setup_skinedit" method="post"><div>
  login_insert_csrf_secret();
  @ <input type='hidden' name='w' value='%d(ii)'>

  @ <h2>Edit %s(aSkinAttr[ii].zTitle):</h2>
  zContent  = textarea_attribute("", 10, 80, aSkinAttr[ii].zFile,
                        aSkinAttr[ii].zFile, builtin_text(zDflt), 0);
  @ <br />
  @ <input type="submit" name="submit" value="Apply Changes" />
  @ <hr />
  @ Baseline: <select size='1' name='basis'>
  for(j=0; j<count(aBuiltinSkin); j++){
    cgi_printf("<option value='%h'%s>%h</option>\n",
................................................................................
    blob_reset(&to);
    blob_reset(&out);
  }
  @ </div></form>
  style_footer();
  db_end_transaction(0);
}





































































































































































































































































































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/*
** Copyright (c) 2009 D. Richard Hipp
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the Simplified BSD License (also
** known as the "2-Clause License" or "FreeBSD License".)
**
** This program is distributed in the hope that it will be useful,
** but without any warranty; without even the implied warranty of
** merchantability or fitness for a particular purpose.
**
** Author contact information:
**   drh@hwaci.com
**   http://www.hwaci.com/drh/
................................................................................
  { "Shadow boxes & Rounded Corners",    "rounded1",          0 },
  { "Eagle",                             "eagle",             0 },
  { "Black & White, Menu on Left",       "black_and_white",   0 },
  { "Plain Gray, No Logo",               "plain_gray",        0 },
  { "Khaki, No Logo",                    "khaki",             0 },
};

/*
** A skin consists of four "files" named here:
*/
static const char *azSkinFile[] = { "css", "header", "footer", "details" };

/*
** Alternative skins can be specified in the CGI script or by options
** on the "http", "ui", and "server" commands.  The alternative skin
** name must be one of the aBuiltinSkin[].zLabel names.  If there is
** a match, that alternative is used.
**
** The following static variable holds the name of the alternative skin,
** or NULL if the skin should be as configured.
*/
static struct BuiltinSkin *pAltSkin = 0;
static char *zAltSkinDir = 0;
static int iDraftSkin = 0;

/*
** Skin details are a set of key/value pairs that define display
** attributes of the skin that cannot be easily specified using CSS
** or that need to be known on the server-side.
**
** The following array holds the value for all known skin details.
................................................................................
*/
char *skin_use_alternative(const char *zName){
  int i;
  Blob err = BLOB_INITIALIZER;
  if( strchr(zName, '/')!=0 ){
    zAltSkinDir = fossil_strdup(zName);
    return 0;
  }
  if( sqlite3_strglob("draft[1-9]", zName)==0 ){
    skin_use_draft(zName[5] - '0');
    return 0;
  }
  for(i=0; i<count(aBuiltinSkin); i++){
    if( fossil_strcmp(aBuiltinSkin[i].zLabel, zName)==0 ){
      pAltSkin = &aBuiltinSkin[i];
      return 0;
    }
  }
................................................................................
void skin_override(void){
  const char *zSkin = find_option("skin",0,1);
  if( zSkin ){
    char *zErr = skin_use_alternative(zSkin);
    if( zErr ) fossil_fatal("%s", zErr);
  }
}

/*
** Use one of the draft skins.
*/
void skin_use_draft(int i){
  iDraftSkin = i;
}

/*
** The following routines return the various components of the skin
** that should be used for the current run.
**
** zWhat is one of:  "css", "header", "footer", "details".
*/
const char *skin_get(const char *zWhat){
  const char *zOut;
  char *z;
  if( iDraftSkin ){
    z = mprintf("draft%d-%s", iDraftSkin, zWhat);
    zOut = db_get(z, 0);
    fossil_free(z);
    if( zOut ) return zOut;
  }
  if( zAltSkinDir ){
    char *z = mprintf("%s/%s.txt", zAltSkinDir, zWhat);
    if( file_isfile(z, ExtFILE) ){
      Blob x;
      blob_read_from_file(&x, z, ExtFILE);
      fossil_free(z);
      return blob_str(&x);
................................................................................
** by zName.
**
** Memory to hold the returned string is obtained from malloc.
*/
static char *getSkin(const char *zName){
  const char *z;
  char *zLabel;

  int i;
  Blob val;
  blob_zero(&val);
  for(i=0; i<count(azSkinFile); i++){
    if( zName ){
      zLabel = mprintf("skins/%s/%s.txt", zName, azSkinFile[i]);
      z = builtin_text(zLabel);
      fossil_free(zLabel);
    }else{
      z = db_get(azSkinFile[i], 0);
      if( z==0 ){
        zLabel = mprintf("skins/default/%s.txt", azSkinFile[i]);
        z = builtin_text(zLabel);
        fossil_free(zLabel);
      }
    }
    blob_appendf(&val,
       "REPLACE INTO config(name,value,mtime) VALUES(%Q,%Q,now());\n",
       azSkinFile[i], z
    );
  }
  return blob_str(&val);
}

/*
** Respond to a Rename button press.  Return TRUE if a dialog was painted.
................................................................................
  if( zNewName==0 || zNewName[0]==0 || (ex = skinExists(zNewName))!=0 ){
    if( zNewName==0 ) zNewName = zOldName;
    style_header("Rename A Skin");
    if( ex ){
      @ <p><span class="generalError">There is already another skin
      @ named "%h(zNewName)".  Choose a different name.</span></p>
    }
    @ <form action="%s(g.zTop)/setup_skin_admin" method="post"><div>
    @ <table border="0"><tr>
    @ <tr><td align="right">Current name:<td align="left"><b>%h(zOldName)</b>
    @ <tr><td align="right">New name:<td align="left">
    @ <input type="text" size="35" name="newname" value="%h(zNewName)">
    @ <tr><td><td>
    @ <input type="hidden" name="sn" value="%h(zOldName)">
    @ <input type="submit" name="rename" value="Rename">
................................................................................
  if( zNewName==0 || zNewName[0]==0 || (ex = skinExists(zNewName))!=0 ){
    if( zNewName==0 ) zNewName = "";
    style_header("Save Current Skin");
    if( ex ){
      @ <p><span class="generalError">There is already another skin
      @ named "%h(zNewName)".  Choose a different name.</span></p>
    }
    @ <form action="%s(g.zTop)/setup_skin_admin" method="post"><div>
    @ <table border="0"><tr>
    @ <tr><td align="right">Name for this skin:<td align="left">
    @ <input type="text" size="35" name="svname" value="%h(zNewName)">
    @ <tr><td><td>
    @ <input type="submit" name="save" value="Save">
    @ <input type="submit" name="cansave" value="Cancel">
    @ </table>
................................................................................
    "VALUES('skin:%q',%Q,now())",
    zNewName, zCurrent
  );
  return 0;
}

/*
** WEBPAGE: setup_skin_admin
**
** Administrative actions on skins.  For administrators only.

*/
void setup_skin_admin(void){
  const char *z;
  char *zName;
  char *zErr = 0;
  const char *zCurrent = 0;  /* Current skin */
  int i;                     /* Loop counter */
  Stmt q;
  int seenCurrent = 0;
  int once;

  login_check_credentials();
  if( !g.perm.Setup ){
    login_needed(0);
    return;
  }
  db_begin_transaction();
................................................................................
  for(i=0; i<count(aBuiltinSkin); i++){
    aBuiltinSkin[i].zSQL = getSkin(aBuiltinSkin[i].zLabel);
  }

  /* Process requests to delete a user-defined skin */
  if( P("del1") && (zName = skinVarName(P("sn"), 1))!=0 ){
    style_header("Confirm Custom Skin Delete");
    @ <form action="%s(g.zTop)/setup_skin_admin" method="post"><div>
    @ <p>Deletion of a custom skin is a permanent action that cannot
    @ be undone.  Please confirm that this is what you want to do:</p>
    @ <input type="hidden" name="sn" value="%h(P("sn"))" />
    @ <input type="submit" name="del2" value="Confirm - Delete The Skin" />
    @ <input type="submit" name="cancel" value="Cancel - Do Not Delete" />
    login_insert_csrf_secret();
    @ </div></form>
    style_footer();
    return;
  }
  if( P("del2")!=0 && (zName = skinVarName(P("sn"), 1))!=0 ){
    db_multi_exec("DELETE FROM config WHERE name=%Q", zName);
  }
  if( P("draftdel")!=0 ){
    const char *zDraft = P("name");
    if( sqlite3_strglob("draft[1-9]",zDraft)==0 ){
      db_multi_exec("DELETE FROM config WHERE name GLOB '%q-*'", zDraft);
    }
  }
  if( skinRename() ) return;
  if( skinSave(zCurrent) ) return;

  /* The user pressed one of the "Install" buttons. */
  if( P("load") && (z = P("sn"))!=0 && z[0] ){
    int seen = 0;
................................................................................
    }
  }

  style_header("Skins");
  if( zErr ){
    @ <p style="color:red">%h(zErr)</p>
  }

















  @ <table border="0">
  @ <tr><td colspan=4><h2>Built-in Skins:</h2></td></th>
  for(i=0; i<count(aBuiltinSkin); i++){
    z = aBuiltinSkin[i].zDesc;
    @ <tr><td>%d(i+1).<td>%h(z)<td>&nbsp;&nbsp;<td>
    if( fossil_strcmp(aBuiltinSkin[i].zSQL, zCurrent)==0 ){
      @ (Currently In Use)
      seenCurrent = 1;
    }else{
      @ <form action="%s(g.zTop)/setup_skin_admin" method="post">
      @ <input type="hidden" name="sn" value="%h(z)" />
      @ <input type="submit" name="load" value="Install" />
      if( pAltSkin==&aBuiltinSkin[i] ){
        @ (Current override)
      }
      @ </form>
    }
................................................................................
    @ </tr>
  }
  db_prepare(&q,
     "SELECT substr(name, 6), value FROM config"
     " WHERE name GLOB 'skin:*'"
     " ORDER BY name"
  );
  once = 1;
  while( db_step(&q)==SQLITE_ROW ){
    const char *zN = db_column_text(&q, 0);
    const char *zV = db_column_text(&q, 1);
    i++;
    if( once ){
      once = 0;
      @ <tr><td colspan=4><h2>Skins saved as "skin:*' entries \
      @ in the CONFIG table:</h2></td></tr>
    }
    @ <tr><td>%d(i).<td>%h(zN)<td>&nbsp;&nbsp;<td>
    @ <form action="%s(g.zTop)/setup_skin_admin" method="post">
    if( fossil_strcmp(zV, zCurrent)==0 ){
      @ (Currently In Use)
      seenCurrent = 1;
    }else{
      @ <input type="submit" name="load" value="Install">
      @ <input type="submit" name="del1" value="Delete">
    }
................................................................................
    @ <input type="submit" name="rename" value="Rename">
    @ <input type="hidden" name="sn" value="%h(zN)">
    @ </form></tr>
  }
  db_finalize(&q);
  if( !seenCurrent ){
    i++;
    @ <tr><td colspan=4><h2>Current skin in css/header/footer/details entries \
    @ in the CONFIG table:</h2></td></tr>
    @ <tr><td>%d(i).<td><i>Current</i><td>&nbsp;&nbsp;<td>
    @ <form action="%s(g.zTop)/setup_skin_admin" method="post">
    @ <input type="submit" name="save" value="Backup">
    @ </form>
  }
  db_prepare(&q,
     "SELECT DISTINCT substr(name, 1, 6) FROM config"
     " WHERE name GLOB 'draft[1-9]-*'"
     " ORDER BY name"
  );
  once = 1;
  while( db_step(&q)==SQLITE_ROW ){
    const char *zN = db_column_text(&q, 0);
    i++;
    if( once ){
      once = 0;
      @ <tr><td colspan=4><h2>Draft skins stored as "draft[1-9]-*' entries \
      @ in the CONFIG table:</h2></td></tr>
    }
    @ <tr><td>%d(i).<td>%h(zN)<td>&nbsp;&nbsp;<td>
    @ <form action="%s(g.zTop)/setup_skin_admin" method="post">
    @ <input type="submit" name="draftdel" value="Delete">
    @ <input type="hidden" name="name" value="%h(zN)">
    @ </form></tr>
  }
  db_finalize(&q);

  @ </table>
  style_footer();
  db_end_transaction(0);
}


/*
** WEBPAGE: setup_skinedit
**
** Edit aspects of a skin determined by the w= query parameter.
** Requires Setup privileges.
**
**    w=NUM     -- 0=CSS, 1=footer, 2=header, 3=details
**    sk=NUM    -- the draft skin number
*/
void setup_skinedit(void){
  static const struct sSkinAddr {
    const char *zFile;
    const char *zTitle;
    const char *zSubmenu;
  } aSkinAttr[] = {
................................................................................
    /* 1 */ { "footer",  "Page Footer",     "Footer",  },
    /* 2 */ { "header",  "Page Header",     "Header",  },
    /* 3 */ { "details", "Display Details", "Details", },
  };
  const char *zBasis;
  const char *zContent;
  char *zDflt;
  char *zKey;
  char *zTitle;
  int iSkin;
  int ii;
  int j;

  login_check_credentials();

  /* Figure out which skin we are editing */
  iSkin = atoi(PD("sk","1"));
  if( iSkin<1 || iSkin>9 ) iSkin = 1;

  /* Check that the user is authorized to edit this skin. */
  if( !g.perm.Setup ){
    char *zAllowedEditors = db_get_mprintf("draft%d-users", "", iSkin);
    Glob *pAllowedEditors;
    if( zAllowedEditors[0] ){
      pAllowedEditors = glob_create(zAllowedEditors);
      if( !glob_match(pAllowedEditors, zAllowedEditors) ){
        login_needed(0);
        return;
      }
      glob_free(pAllowedEditors);
    }
  }

  /* figure out which file is to be edited */
  ii = atoi(PD("w","0"));
  if( ii<0 || ii>count(aSkinAttr) ) ii = 0;
  zKey = mprintf("draft%d-%s", iSkin, aSkinAttr[ii].zFile);
  zTitle = mprintf("%s for Draft%d", aSkinAttr[ii].zTitle, iSkin);

  zBasis = PD("basis","default");
  zDflt = mprintf("skins/%s/%s.txt", zBasis, aSkinAttr[ii].zFile);
  db_begin_transaction();
  if( P("revert")!=0 ){
    db_multi_exec("DELETE FROM config WHERE name=%Q", aSkinAttr[ii].zFile);
    cgi_replace_parameter(aSkinAttr[ii].zFile, builtin_text(zDflt));
  }
  style_header("%s", zTitle);
  for(j=0; j<count(aSkinAttr); j++){
    if( j==ii ) continue;
    style_submenu_element(aSkinAttr[j].zSubmenu,
          "%R/setup_skinedit?w=%d&basis=%h&sk=%d",j,zBasis,iSkin);
  }

  @ <form action="%s(g.zTop)/setup_skinedit" method="post"><div>
  login_insert_csrf_secret();
  @ <input type='hidden' name='w' value='%d(ii)'>
  @ <input type='hidden' name='sk' value='%d(iSkin)'>
  @ <h2>Edit %s(zTitle):</h2>
  zContent = textarea_attribute("", 10, 80, zKey,
                        aSkinAttr[ii].zFile, builtin_text(zDflt), 0);
  @ <br />
  @ <input type="submit" name="submit" value="Apply Changes" />
  @ <hr />
  @ Baseline: <select size='1' name='basis'>
  for(j=0; j<count(aBuiltinSkin); j++){
    cgi_printf("<option value='%h'%s>%h</option>\n",
................................................................................
    blob_reset(&to);
    blob_reset(&out);
  }
  @ </div></form>
  style_footer();
  db_end_transaction(0);
}

/*
** Try to initialize draft skin iSkin to the built-in or preexisting
** skin named by zTemplate.
*/
static void skin_initialize_draft(int iSkin, const char *zTemplate){
  int i;
  if( zTemplate==0 ) return;
  if( strcmp(zTemplate, "current")==0 ){
    for(i=0; i<count(azSkinFile); i++){
      db_set_mprintf("draft%d-%s", db_get(azSkinFile[i],""), 0,
                     iSkin, azSkinFile[i]);
    }
    return;
  }
  for(i=0; i<count(aBuiltinSkin); i++){
    if( strcmp(zTemplate, aBuiltinSkin[i].zLabel)==0 ){
      for(i=0; i<count(azSkinFile); i++){
        char *zKey = mprintf("skins/%s/%s.txt", zTemplate, azSkinFile[i]);
        db_set_mprintf("draft%d-%s", builtin_text(zKey), 0,
                       iSkin, azSkinFile[i]);
      }
      return;
    }
  }
}

/*
** Publish the draft skin iSkin as the new default.
*/
static void skin_publish(int iSkin){
  char *zCurrent;    /* SQL description of the current skin */
  char *zBuiltin;    /* SQL description of a built-in skin */
  int i;
  int seen = 0;      /* True if no need to make a backup */

  /* Check to see if the current skin is already saved.  If it is, there
  ** is no need to create a backup */
  zCurrent = getSkin(0);
  for(i=0; i<count(aBuiltinSkin); i++){
    zBuiltin = getSkin(aBuiltinSkin[i].zLabel);
    if( fossil_strcmp(aBuiltinSkin[i].zSQL, zCurrent)==0 ){
      seen = 1;
      break;
    }
  }
  if( !seen ){
    seen = db_exists("SELECT 1 FROM config WHERE name GLOB 'skin:*'"
                       " AND value=%Q", zCurrent);
  }
  if( !seen ){
    db_multi_exec(
      "INSERT INTO config(name,value,mtime) VALUES("
      "  strftime('skin:Backup On %%Y-%%m-%%d %%H:%%M:%%S'),"
      "  %Q,now())", zCurrent
    );
  }

  /* Publish draft iSkin */
  for(i=0; i<count(azSkinFile); i++){
    char *zNew = db_get_mprintf("draft%d-%s", "", iSkin, azSkinFile[i]);
    db_set(azSkinFile[i], zNew, 0);
  }
}

/*
** WEBPAGE: setup_skin
**
** Generate a page showing the steps needed to customize a skin.
*/
void setup_skin(void){
  int i;          /* Loop counter */
  int iSkin;      /* Which draft skin is being edited */
  int isSetup;    /* True for an administrator */
  int isEditor;   /* Others authorized to make edits */
  char *zAllowedEditors;   /* Who may edit the draft skin */
  char *zBase;             /* Base URL for draft under test */
  static const char *azTestPages[] = {
     "home",
     "timeline",
     "dir?ci=tip",
     "dir?ci=tip&type=tree",
     "brlist",
     "info/trunk",
  };

  /* Figure out which skin we are editing */
  iSkin = atoi(PD("sk","1"));
  if( iSkin<1 || iSkin>9 ) iSkin = 1;

  /* Figure out if the current user is allowed to make administrative
  ** changes and/or edits
  */
  login_check_credentials();
  zAllowedEditors = db_get_mprintf("draft%d-users", "", iSkin);
  if( g.perm.Setup ){
    isSetup = isEditor = 1;
  }else{
    Glob *pAllowedEditors;
    isSetup = isEditor = 0;
    if( zAllowedEditors[0] ){
      pAllowedEditors = glob_create(zAllowedEditors);
      isEditor = glob_match(pAllowedEditors, zAllowedEditors);
      glob_free(pAllowedEditors);
    }
  }

  /* Initialize the skin, if requested and authorized. */
  if( P("init3")!=0 && isEditor ){
    skin_initialize_draft(iSkin, P("initskin"));
  }
  if( P("submit2")!=0 && isSetup ){
    db_set_mprintf("draft%d-users", PD("editors",""), 0, iSkin);
    zAllowedEditors = db_get_mprintf("draft%d-users", "", iSkin);
  }

  /* Publish the draft skin */
  if( P("pub7")!=0 && PB("pub7ck1") && PB("pub7ck2") ){
    skin_publish(iSkin);
  }

  style_header("Customize Skin");

  @ <p>Customize the look of this Fossil repository by making changes
  @ to the CSS, Header, Footer, and Detail Settings in one of nine "draft"
  @ configurations.  Then, after verifying that all is working correctly,
  @ publish the draft to become the new main Skin.<p>
  @
  @ <a name='step1'></a>
  @ <h1>Step 1: Identify Which Draft To Use</h1>
  @
  @ <p>The main skin of Fossil cannot be edited directly.  Instead,
  @ edits are made to one of nine draft skins.  A draft skin can then
  @ be published to become the default skin.
  @ Nine separate drafts are available to facilitate A/B testing.</p>
  @
  @ <form method='POST' action='%R/setup_skin#step2' id='f01'>
  @ <p class='skinInput'>Draft skin to edit:
  @ <select size='1' name='sk' onchange='gebi("f01").submit()'>
  for(i=1; i<=9; i++){
    if( i==iSkin ){
      @ <option value='%d(i)' selected>draft%d(i)</option>
    }else{
      @ <option value='%d(i)'>draft%d(i)</option>
    }
  }
  @ </select>
  @ </p>
  @
  @ <a name='step2'></a>
  @ <h1>Step 2: Authenticate</h1>
  @
  if( isSetup ){
    @ <p>As an administrator, you can make any edits you like to this or
    @ any other skin.  You can also authorized other users to edit this
    @ skin.  Any user whose login name matches the comma-separate list
    @ of GLOB expressions below is given special permission to edit
    @ the draft%d(iSkin) skin:
    @
    @ <form method='POST' action='%R/setup_skin#step2' id='f02'>
    @ <p class='skinInput'>
    @ <input type='hidden' name='sk' value='%d(iSkin)'>
    @ Authorized editors for skin draft%d(iSkin):
    @ <input type='text' name='editors' value='%h(zAllowedEditors)'\
    @  width='40'>
    @ <input type='submit' name='submit2' value='Change'>
    @ </p>
    @ </form>
  }else if( isEditor ){
    @ <p>You are authorized to make changes to the draft%d(iSkin) skin.
    @ Continue to the <a href='#step3'>next step</a>.</p>
  }else{
    @ <p>You are not authorized to make changes to the draft%d(iSkin)
    @ skin.  Contact the administrator of this Fossil repository for
    @ further information.</p>
  }
  @
  @ <a name='step3'></a>
  @ <h1>Step 3: Initialize The Draft</h1>
  @
  if( !isEditor ){
    @ <p>You are not allowed to initialize draft%(iSkin).  Contact
    @ the administrator for this repository for more information.
  }else{
    @ <p>Initialize the draft%d(iSkin) skin to one of the built-in skins
    @ or a preexisting skin, to use as a baseline.</p>
    @
    @ <form method='POST' action='%R/setup_skin#step4' id='f03'>
    @ <p class='skinInput'>
    @ <input type='hidden' name='sk' value='%d(iSkin)'>
    @ Initialize skin <b>draft%d(iSkin)</b> using
    @ <select size='1' name='initskin'>
    @ <option value='current'>Currently In Use</option>
    for(i=0; i<count(aBuiltinSkin); i++){
      @ <option value='%s(aBuiltinSkin[i].zLabel)'>\
      @ %h(aBuiltinSkin[i].zDesc) (built-in)</option>
    }
    @ </select>
    @ <input type='submit' name='init3' value='Go'>
    @ </p>
    @ </form>
  }
  @
  @ <a name='step4'></a>
  @ <h1>Step 4: Make Edits</h1>
  @
  if( !isEditor ){
    @ <p>You are not authorized to make edits to the draft%d(iSkin) skin.
    @ Contact the administrator of this Fossil repository for help.</p>
  }else{
    @ <p>Edit the components of the draft%d(iSkin) skin:
    @ <ul>
    @ <li><a href='%R/setup_skinedit?w=0&sk=%d(iSkin)' target='_blank'>CSS</a>
    @ <li><a href='%R/setup_skinedit?w=2&sk=%d(iSkin)' target='_blank'>\
    @ Header</a>
    @ <li><a href='%R/setup_skinedit?w=1&sk=%d(iSkin)' target='_blank'>\
    @ Footer</a>
    @ <li><a href='%R/setup_skinedit?w=3&sk=%d(iSkin)' target='_blank'>\
    @ Details</a>
    @ </ul>
  }
  @
  @ <a name='step5'></a>
  @ <h1>Step 5: Verify The Draft Skin</h1>
  @
  @ <p>To test this draft skin, insert text "/draft%d(iSkin)/" just before the
  @ operation name in the URL.  Here are a few links to try:
  @ <ul>
  if( iDraftSkin && sqlite3_strglob("*/draft[1-9]", g.zBaseURL)==0 ){
    zBase = mprintf("%.*s/draft%d", (int)strlen(g.zBaseURL)-7,g.zBaseURL,iSkin);
  }else{
    zBase = mprintf("%s/draft%d", g.zBaseURL, iSkin);
  }
  for(i=0; i<count(azTestPages); i++){
    @ <li><a href='%s(zBase)/%s(azTestPages[i])' target='_blank'>\
    @ %s(zBase)/%s(azTestPages[i])</a>
  }
  fossil_free(zBase);
  @ </ul>
  @
  @ <p>You will probably need to press Reload on your browser before any
  @ CSS changes will take effect.</p>
  @
  @ <a hame='step6'></a>
  @ <h1>Step 6: Interate</h1>
  @
  @ <p>Repeat <a href='#step4'>step 4</a> and
  @ <a href='#step5'>step 5</a> as many times as necessary to create
  @ a production-ready skin.
  @
  @ <a name='step7'></a>
  @ <h1>Step 7: Publish</h1>
  @
  if( !g.perm.Setup ){
    @ <p>Only administrators are allowed to publish draft skins.  Contact
    @ an administrator to get this "draft%d(iSkin)" skin published.</p>
  }else{
    @ <p>When the draft%d(iSkin) skin is ready for production use,
    @ make it the default scan by clicking the acknowledgements and
    @ pressing the button below:</p>
    @
    @ <form method='POST' action='%R/setup_skin#step7'>
    @ <p class='skinInput'>
    @ <input type='hidden' name='sk' value='%d(iSkin)'>
    @ <input type='checkbox' name='pub7ck1' value='yes'>\
    @ Skin draft%d(iSkin) has been testing and found ready for production.<br>
    @ <input type='checkbox' name='pub7ck2' value='yes'>\
    @ The current skin should be overwritten with draft%d(iSkin).<br>
    @ <input type='submit' name='pub7' value='Publish Draft%d(iSkin)'>
    @ </p></form>
    @
    @ <p>You will probably need to press Reload on your browser after
    @ publishing the new skin.</p>
  }
  @
  @ <a name='step8'></a>
  @ <h1>Step 8: Cleanup and Undo Actions</h1>
  @
  if( !g.perm.Setup ){
    @ <p>Administrators can optionally remove save legacy skins, or
    @ undo a prior publish
  }else{
    @ <p>Visit the <a href='%R/setup_skin_admin'>Skin Admin</a> page
    @ for cleanup and recovery actions.
  }
  style_footer();
}