Fossil

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Overview
Comment:When translating UTF8 text for display on the console, use the codepage obtained from GetConsoleCP(), not the CP_ACP code page that is used for system calls.
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SHA1: 55b32701a573b63509701aab405c2d424ce0ac62
User & Date: drh 2011-05-13 15:46:10
Context
2011-05-13
17:13
Ignore short writes when writing to the console. check-in: e7babf52 user: drh tags: windows-i18n
15:46
When translating UTF8 text for display on the console, use the codepage obtained from GetConsoleCP(), not the CP_ACP code page that is used for system calls. check-in: 55b32701 user: drh tags: windows-i18n
14:20
Pull the latest changes in trunk over into the windows-i18n branch. check-in: 70743eba user: drh tags: windows-i18n
Changes
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Changes to src/file.c.

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/**************************************************************************
** The following routines translate between MBCS and UTF8 on windows.
** Since everything is always UTF8 on unix, these routines are no-ops
** there.
*/




/*
** Translate MBCS to UTF8.  Return a pointer.  Call fossil_mbcs_free()
** to deallocate any memory used to store the returned pointer when done.

*/
char *fossil_mbcs_to_utf8(const char *zMbcs){
#ifdef _WIN32
  extern char *sqlite3_win32_mbcs_to_utf8(const char*);
  return sqlite3_win32_mbcs_to_utf8(zMbcs);
#else
  return (char*)zMbcs;  /* No-op on unix */
#endif  
}

/*
** Translate UTF8 to MBCS.  Return a pointer.  Call fossil_mbcs_free()

** to deallocate any memory used to store the returned pointer when done.
*/
char *fossil_utf8_to_mbcs(const char *zUtf8){
#ifdef _WIN32
  extern char *sqlite3_win32_utf8_to_mbcs(const char*);
  return sqlite3_win32_utf8_to_mbcs(zUtf8);









































#else
  return (char*)zUtf8;  /* No-op on unix */
#endif  
}

/*
** Translate MBCS to UTF8.  Return a pointer.  Call fossil_mbcs_free()







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/**************************************************************************
** The following routines translate between MBCS and UTF8 on windows.
** Since everything is always UTF8 on unix, these routines are no-ops
** there.
*/
#ifdef _WIN32
# include <windows.h>
#endif

/*
** Translate MBCS to UTF8.  Return a pointer to the translated text.  
** Call fossil_mbcs_free() to deallocate any memory used to store the
** returned pointer when done.
*/
char *fossil_mbcs_to_utf8(const char *zMbcs){
#ifdef _WIN32
  extern char *sqlite3_win32_mbcs_to_utf8(const char*);
  return sqlite3_win32_mbcs_to_utf8(zMbcs);
#else
  return (char*)zMbcs;  /* No-op on unix */
#endif  
}

/*
** Translate UTF8 to MBCS for use in system calls.  Return a pointer to the
** translated text..  Call fossil_mbcs_free() to deallocate any memory
** used to store the returned pointer when done.
*/
char *fossil_utf8_to_mbcs(const char *zUtf8){
#ifdef _WIN32
  extern char *sqlite3_win32_utf8_to_mbcs(const char*);
  return sqlite3_win32_utf8_to_mbcs(zUtf8);
#else
  return (char*)zUtf8;  /* No-op on unix */
#endif  
}

/*
** Translate UTF8 to MBCS for display on the console.  Return a pointer to the
** translated text..  Call fossil_mbcs_free() to deallocate any memory
** used to store the returned pointer when done.
*/
char *fossil_utf8_to_console(const char *zUtf8){
#ifdef _WIN32
  int nChar, nByte;
  WCHAR *zUnicode;   /* Unicode version of zUtf8 */
  char *zConsole;    /* Console version of zUtf8 */
  int codepage;      /* Console code page */

  nChar = MultiByteToWideChar(CP_UTF8, 0, zUtf8, -1, NULL, 0);
  zUnicode = malloc( nChar*sizeof(zUnicode[0]) );
  if( zUnicode==0 ){
    return 0;
  }
  nChar = MultiByteToWideChar(CP_UTF8, 0, zUtf8, -1, zUnicode, nChar);
  if( nChar==0 ){
    free(zUnicode);
    return 0;
  }
  codepage = GetConsoleCP();
  nByte = WideCharToMultiByte(codepage, 0, zUnicode, -1, 0, 0, 0, 0);
  zConsole = malloc( nByte );
  if( zConsole==0 ){
    free(zUnicode);
    return 0;
  }
  nByte = WideCharToMultiByte(codepage, 0, zUnicode, -1, zConsole, nByte, 0, 0);
  free(zUnicode);
  if( nByte == 0 ){
    free(zConsole);
    zConsole = 0;
  }
  return zConsole;
#else
  return (char*)zUtf8;  /* No-op on unix */
#endif  
}

/*
** Translate MBCS to UTF8.  Return a pointer.  Call fossil_mbcs_free()

Changes to src/printf.c.

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**
** On windows, transform the output into the current terminal encoding
** if the output is going to the screen.  If output is redirected into
** a file, no translation occurs.  No translation ever occurs on unix.
*/
void fossil_puts(const char *z, int toStdErr){
#if defined(_WIN32)
  extern char *sqlite3_win32_utf8_to_mbcs(const char*);
  static int once = 1;
  static int istty[2];
  char *zToFree = 0;
  if( once ){
    istty[0] = _isatty(fileno(stdout));
    istty[1] = _isatty(fileno(stderr));
    once = 0;
  }
  assert( toStdErr==0 || toStdErr==1 );
  if( istty[toStdErr] ) z = zToFree = sqlite3_win32_utf8_to_mbcs(z);
  fwrite(z, 1, strlen(z), toStdErr ? stderr : stdout);
  free(zToFree);
#else
  fwrite(z, 1, strlen(z), toStdErr ? stderr : stdout);
#endif
}








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**
** On windows, transform the output into the current terminal encoding
** if the output is going to the screen.  If output is redirected into
** a file, no translation occurs.  No translation ever occurs on unix.
*/
void fossil_puts(const char *z, int toStdErr){
#if defined(_WIN32)

  static int once = 1;
  static int istty[2];
  char *zToFree = 0;
  if( once ){
    istty[0] = _isatty(fileno(stdout));
    istty[1] = _isatty(fileno(stderr));
    once = 0;
  }
  assert( toStdErr==0 || toStdErr==1 );
  if( istty[toStdErr] ) z = zToFree = fossil_utf8_to_console(z);
  fwrite(z, 1, strlen(z), toStdErr ? stderr : stdout);
  free(zToFree);
#else
  fwrite(z, 1, strlen(z), toStdErr ? stderr : stdout);
#endif
}